VANTAGEFIELD MANUAL
FM-24-01
SECTION
04 / GUIDES

Logistics & Resupply Loop

Combined arms lives or dies on whether ammo, fuel, and bodies keep reaching the zone. One guide sums up the whole job in five words: spawn, fill, move, dump, restock, repeat. Below is that loop broken into steps, which vehicles actually carry the load, and what fuel/ammo logistics costs.

The five-step loop

  1. 1Stage. Park at a covered point near the zone, outside heavy crossfire, before anyone moves on foot.
  2. 2Deliver. Run full vehicle seats in, stop short of contact, unload with a called direction instead of scattering.
  3. 3Hold. Anchors and the medic keep the position while the next wave loads up behind them.
  4. 4Recover. Pull downed teammates out when it's tactically sound, not automatically the second someone drops.
  5. 5Reset. Restock cash-efficiently, refuel, resupply ammo - then start the loop again.

For a small squad, one person owns this loop for the match. It's checklist work, not a side activity - the principle is that presence never starves if someone is actually running it.

Fuel and supply mechanics

  • Fuel Supplies - $10 each, 0.03 kg, sold in batches of 50 from a vehicle’s Garage Vendor menu. They only work inside a FOB’s build radius - drop them in an open field with no friendly base nearby and they do nothing.
  • Fuel Can - $150, 5 kg, portable. Refills manually and works at Faction Deployment Zones, not just a FOB - the option for solo or remote refuels far from base.
  • Stack the run - Fuel, Ammo, and Mechanical Supplies are all $10 / 0.03 kg, so one logistics vehicle can carry all three in the same load instead of making three separate trips.

Vehicles that actually haul

VehicleSeatsLogistics role
Bobcat / Dune Buggy2-3Scout rotate, light flank, panic taxi. No real crate capacity.
Humvee4Default squad delivery. Armed variant adds overwatch on the same run.
Kodiak Pickup-$3,000 starter hauler, bought from the Vehicle Vendor - the cheapest way into logistics runs.
Uralmore than HumveeThe dedicated logistics truck: heavier loads, defended staging.
Z20 Lakota-$7,400. Only helicopter with both crate space and passenger seats - reaches remote FOBs fast.
MH-6 / UH-1Y6 / 9Bulk personnel moves, not crate haulers - MH-6 carries flares, UH-1Y is unarmed.

Supply-line distances, by map

Straight-line distances between faction bases (and, on Bakurani, the hill town), computed from this site’s own screenshot-calibrated map coordinates - not a road distance, and only as precise as those positions are. Shorter base-to-base distance means faster contact and a shorter resupply leg once you’ve pushed off your own spawn.

Bakurani

    Ozeti

    • Manticore → Valkyra: 5.7 km
    • Manticore → Lonestar: 2.9 km
    • Valkyra → Lonestar: 4.1 km

    Zestafona

    • Manticore → Valkyra: 6.7 km
    • Manticore → Lonestar: 6.1 km
    • Valkyra → Lonestar: 6.6 km

    Ozeti’s Lonestar base position is flagged elsewhere on this site as slightly less precise than the other two (its color-match picked up a few nearby marker icons) - treat that one figure as approximate.

    Sources - compiled 2026-09-27

    Community-run WARDOGS references, not an official Bulkhead API. Numbers can drift after a balance patch.