FIELD MANUALFM-24-01SECTION
04 / GUIDES
Logistics & Resupply Loop
Combined arms lives or dies on whether ammo, fuel, and bodies keep reaching the zone. One guide sums up the whole job in five words: spawn, fill, move, dump, restock, repeat. Below is that loop broken into steps, which vehicles actually carry the load, and what fuel/ammo logistics costs.
The five-step loop
- 1Stage. Park at a covered point near the zone, outside heavy crossfire, before anyone moves on foot.
- 2Deliver. Run full vehicle seats in, stop short of contact, unload with a called direction instead of scattering.
- 3Hold. Anchors and the medic keep the position while the next wave loads up behind them.
- 4Recover. Pull downed teammates out when it's tactically sound, not automatically the second someone drops.
- 5Reset. Restock cash-efficiently, refuel, resupply ammo - then start the loop again.
For a small squad, one person owns this loop for the match. It's checklist work, not a side activity - the principle is that presence never starves if someone is actually running it.
Fuel and supply mechanics
- Fuel Supplies - $10 each, 0.03 kg, sold in batches of 50 from a vehicle’s Garage Vendor menu. They only work inside a FOB’s build radius - drop them in an open field with no friendly base nearby and they do nothing.
- Fuel Can - $150, 5 kg, portable. Refills manually and works at Faction Deployment Zones, not just a FOB - the option for solo or remote refuels far from base.
- Stack the run - Fuel, Ammo, and Mechanical Supplies are all $10 / 0.03 kg, so one logistics vehicle can carry all three in the same load instead of making three separate trips.
Vehicles that actually haul
| Vehicle | Seats | Logistics role |
|---|---|---|
| Bobcat / Dune Buggy | 2-3 | Scout rotate, light flank, panic taxi. No real crate capacity. |
| Humvee | 4 | Default squad delivery. Armed variant adds overwatch on the same run. |
| Kodiak Pickup | - | $3,000 starter hauler, bought from the Vehicle Vendor - the cheapest way into logistics runs. |
| Ural | more than Humvee | The dedicated logistics truck: heavier loads, defended staging. |
| Z20 Lakota | - | $7,400. Only helicopter with both crate space and passenger seats - reaches remote FOBs fast. |
| MH-6 / UH-1Y | 6 / 9 | Bulk personnel moves, not crate haulers - MH-6 carries flares, UH-1Y is unarmed. |
Supply-line distances, by map
Straight-line distances between faction bases (and, on Bakurani, the hill town), computed from this site’s own screenshot-calibrated map coordinates - not a road distance, and only as precise as those positions are. Shorter base-to-base distance means faster contact and a shorter resupply leg once you’ve pushed off your own spawn.
Bakurani
Ozeti
- Manticore → Valkyra: 5.7 km
- Manticore → Lonestar: 2.9 km
- Valkyra → Lonestar: 4.1 km
Zestafona
- Manticore → Valkyra: 6.7 km
- Manticore → Lonestar: 6.1 km
- Valkyra → Lonestar: 6.6 km
Ozeti’s Lonestar base position is flagged elsewhere on this site as slightly less precise than the other two (its color-match picked up a few nearby marker icons) - treat that one figure as approximate.
Sources - compiled 2026-09-27
- WARDOGS Logistics 101: Moving People, Ammo, and Momentum
- WARDOGS Vehicles Guide - Land Transports, Tanks, and Helicopters
- Wardogs: How to Get Fuel Supplies - allthings.how
Community-run WARDOGS references, not an official Bulkhead API. Numbers can drift after a balance patch.